Subterra
A downloadable game
Portfolio:
My contributions for this project was: Level design, puzzel design/coding and NPC coding.
For this project I heavily insisted on adding complexer platformer movement like sliding and wall jumping because I think that this adds a lot to the game. I was in charge of balancing a lot of the movement aswell and spend a lot of time to get it just right.
Designing the puzzles was also a good challenge not just for puzzle design, but for level design too. This project required to combine the two and this allowed for interesting level design to flourish from it.
In the end I contributed a lot of polish such as: A tutorial, NPC text and interactions, movement balancing and level design tweaks to make the gameplay feel smoother and more fun to play.
Working with a team was also quite challenging as communication wasn't always the best, but we did share feedback and kept eachother up to date. This was also a good learning experience for me.